D3 Transition: Rotation And Translation
I'm brand new to d3 and I like it so far, but I'm trying to put something together and can't figure out how to correct certain behaviors. Here's a demo of what I'm trying to do: [R
Solution 1:
Both behaviors are the result that you are resetting the current state of the gauge on every redraw. Try taking out the lines:
pointer
.attr("transform", null)
.style("fill", null);
The transform takes the gauge back to the origin and the fill takes it back to black.
Solution 2:
This function will fix the bounce. I needed an interpolation function to remove the bouncing. a is the prior position.
pointer.transition()
.style("fill", this.valueToColor(value))
.duration(1000)
.ease("bounce")
.attrTween("transform", tween);
functiontween(d, i, a) {
return d3.interpolateString(a, "rotate(" + rotateAngle + ", 150, 150)");
}
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